Display Name = "Ghost Ship Main Deck"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 370, 11, 12, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 370, 11, 37, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    TintScreen(["Tone(@red=-49.0, @green=-49.0, @blue=-49.0, @gray=0.0)", 1, true])
    EraseEvent([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1067, 0, 3, 2])
      ShowTextAttributes(["serene_fc1", 3, 0, 2])
      ShowText(["\\n<Selena>Do you want to return to Gold Port and reorganize?"])
      ShowChoices([["Return to Gold Port", "Stay here"], 2])
      When([0, "Return to Gold Port"])
        FadeoutScreen([])
        TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        Wait([60])
        ControlSwitches([100, 100, 1])
        ChangeMapDisplay([0])
        TransferPlayer([0, 143, 14, 7, 2, 0])
        FadeinScreen([])
        Empty([])
      When([1, "Stay here"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1067, 0, 4, 0])
      ConditionalBranch([8, 541])
        FadeoutScreen([])
        TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
        ChangeTransparency([0])
        Wait([60])
        ControlSwitches([100, 100, 1])
        TransferPlayer([0, 738, 1, 0, 2, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Are you sure we should leave the Purple Orb behind? It'll be really annoying if we need it later and have to come back here."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Are you sure about leaving the Purple Orb behind? I really do not wish to return here in the event that we need it."])
          Empty([])
        BranchEnd([])
        ShowChoices([["Return to Gold Port", "Stay here"], 2])
        When([0, "Return to Gold Port"])
          FadeoutScreen([])
          TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
          ChangeTransparency([0])
          Wait([60])
          ControlSwitches([100, 100, 1])
          TransferPlayer([0, 738, 1, 0, 2, 0])
          FadeinScreen([])
          Empty([])
        When([1, "Stay here"])
          SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1067, 0, 5, 1])
      FadeoutScreen([])
      TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
      PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
      Wait([60])
      ControlSwitches([100, 100, 1])
      ChangeMapDisplay([0])
      TransferPlayer([0, 143, 14, 7, 2, 0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1067, 0, 3, 2])
      ShowTextAttributes(["serene_fc1", 3, 0, 2])
      ShowText(["\\n<Selena>Do you want to return to Gold Port and reorganize?"])
      ShowChoices([["Return to Gold Port", "Stay here"], 2])
      When([0, "Return to Gold Port"])
        FadeoutScreen([])
        TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        Wait([60])
        ControlSwitches([100, 100, 1])
        ChangeMapDisplay([0])
        TransferPlayer([0, 143, 14, 7, 2, 0])
        FadeinScreen([])
        Empty([])
      When([1, "Stay here"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1067, 0, 4, 0])
      ConditionalBranch([8, 541])
        FadeoutScreen([])
        TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
        ChangeTransparency([0])
        Wait([60])
        ControlSwitches([100, 100, 1])
        TransferPlayer([0, 738, 1, 0, 2, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Are you sure we should leave the Purple Orb behind? It'll be really annoying if we need it later and have to come back here."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Are you sure about leaving the Purple Orb behind? I really do not wish to return here in the event that we need it."])
          Empty([])
        BranchEnd([])
        ShowChoices([["Return to Gold Port", "Stay here"], 2])
        When([0, "Return to Gold Port"])
          FadeoutScreen([])
          TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
          ChangeTransparency([0])
          Wait([60])
          ControlSwitches([100, 100, 1])
          TransferPlayer([0, 738, 1, 0, 2, 0])
          FadeinScreen([])
          Empty([])
        When([1, "Stay here"])
          SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1067, 0, 5, 1])
      FadeoutScreen([])
      TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
      PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
      Wait([60])
      ControlSwitches([100, 100, 1])
      ChangeMapDisplay([0])
      TransferPlayer([0, 143, 14, 7, 2, 0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([534, 0, 0, 1])
    ShowTextAttributes(["serene_fc1", 4, 0, 2])
    ShowText(["\\n<Selena>We can use this to enter the captain's cabin.\nCome on, let's not waste time."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([227, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlVariables([1067, 1067, 0, 0, 3])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selena>Well, we managed to get this far."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>So this is a ghost ship...\nIt's even creepier than I imagined."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So this is a ghost ship...\nIt's even creepier than I imagined."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 4, 0, 2])
      ShowText(["\\n<Alice>Hmph, nothing to be afraid of..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
      ShowText(["\\n<Ilias>I'm not the least bit afraid..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>........."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>........."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>I'm scared too...\nI wanna go home..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
      ShowText(["\\n<Vanilla>Eeeeeek!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 4, 0, 2])
        ShowText(["\\n<Sonya>Sigh, her too...\nIt's all right, don't be afraid. Everything will be okay."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selena>Be careful. There are monsters lurking on the ship. Also, I can't fight at all, so please handle any monsters we encounter."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Don't worry, I'll protect you!"])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>Okay, let's find the treasure and that forbidden box!"])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Lime>Aye... Aye... Cap...n..."])
        ShowTextAttributes(["bonny_fc1", 0, 0, 2])
        ShowText(["\\n<Bonnie>What's wrong, Lime? Feeling ill?"])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Lime>Ghost ships are kinda scary..."])
        ShowTextAttributes(["bonny_fc1", 1, 0, 2])
        ShowText(["\\n<Bonnie>There's no need to be afraid with me around!"])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>Captain! I'll hang in there!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The \\C[17]Calamity Box\\C[0] is somewhere on this ship.\nWe don't know much about it, only that it has to be found--"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1067, 0, 4, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Huh? It's boarded up so we can't go down..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Huh? It's boarded up so we can't go down..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["serene_fc1", 5, 0, 2])
      ShowText(["\\n<Selena>That's a one-way escape hatch. It only opens from the inside of the ship."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1067, 0, 5, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is the exit to the one-way escape hatch."])
      ShowText(["We can't enter from this side."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])
